Tuesday, 13 May 2014

Developments for Final Game

Concept menu screen


Just a quick concept for menu screen


more assets








I played with the colour of the grass as I really hated the green we had been using in the early tests.







I created some buildings which looked more like labs.







Originally we thought of having the powers such as freeze time and switch controls to be activated by coloured squares on the road, so they would not take up more space and create clutter . I developed this idea to chemical spills on the road to activate the powers as it followed the theme. However this may have more appear as a negative thing and the player may try to avoid the chemical spills rather than utilise them, will have a test to see how it works.







Here are some more assets I developed for in a game breakables and collectables.








HUD development


I added in the collectables, and other in game objects to see how they would look in  the game. The follow the theme better than the original boxes and cones.





I added a speedometer bar as well as a progression bar to see how far you have to the end of the level, putting pressure on the player to beat their high score.




Colour schemes for other characters


These are the final colour schemes for all the unlock able characters.











I really like this colour scheme for the final unlock able cheetah. I will transfer this to the other animals as well to see who it works.










I had a play with colour schemes for the later unlock able characters.












Eyes


I decided to add colour to the eyes, the look better and add more character. The also help represent the idea that they have been tested on.




Mad scientist


We will have a mad scientist from the lab scattered throughout the level, looking for the escaped animals. He will hidden in places such as behind the hotdog stand.





Collectables

these are all ideas for the collectables in the game. The are inspired by atoms and proteins. This is relevant  to the theme of the animals testing lab and working with the unlockable characters. The unlockable characters are purchased with the collected atoms or proteins, the number of atoms collected alter the characters dan, so the new unlocked character is a version of the initial character with altered dna making it look different and run faster.









Assets


this chicken character has also escaped from the animal testing but is stuck in the cage because he has grown so much. He is scattered throughout the levels as a breakable object.















Power Ups


Experimenting with in game power ups.



Time Freeze power up, freezes time. Idea of what the characters could look like when the time freeze is activated.






shield power up


Smoothed model

I smoothed out parts of the model, while also lowering the poly count so that it looked good in the game and ran without lag. I didn't have to get rid of too much detail and now it looks far better and less pixelated .





Playing with eyes

I though I would have a play with they eyes to see how this would change his expression to suit the characteristics more.